If you are a representative of a government or security company, feel free to contact us for negotiations and such. We look forward to take part in carving a New Social Order, one of incredible and unpredecended glory and might, that the world has yet to witness, and will be ever seen (seeing)
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A standard infantry drone has two major compartments that take tremendous efforts and talent to solve. One has to be incredibly philosophical, creative enough to create the "how". Lockheed Martin and Boeing, and Northran Grop, namely are not very good at this particularly because this task, (building robots) are much more philosophical than their standard work (attaching engines, modifying wings and whatnot).
These two major compartments are each: the artificial intelligence, as well as advanced artificial intelligence. The lines of code we estimate to build basic decent enough artificial intelligence would have to be somewhere around 50000. And that, has to be an epic one - with superb effiency
Artificial intelligence in essence is automation, the words can be interchangably used and reversed here and there. Automation takes algorithms, and what makes a good algorithm?
For living creatures, these algorithms are not concrete, they are more abstract; and biological. Biological algorithms take not x y z or a and b input values, but follows on abstraction (like protein reactions) (they return some sort've curvature function, so ta speaks.
While computer algorithms take discrete mathematical and number-wise approaches. A robot living creatures would rely on metallic x y z axis 3-dimensional inputs and values instead
Basic artificial intelligence of a basic military robot should have these compartments: (in detailed break down components here)
- target find (able to visually interpret it's an object suitable for further examination, andor verification)
- target reconignition - able to distinquish correctly enough on friendly and foe (100% accuracy is not the goal, as (added: super) humans even have limitations and error times)
- ground and scenery interpretation and analysis - knows where to walk, what is a road, where is the entrance, what is a window, where the buildings are, hotspots, and its own velocity
- + additional features, such as able to raise awareness in knowingly it's a much enemy occupied place (some algorithm polishes)
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